KUP INTERACTIVE

ELEMENTAL SLIME
Use Elementals, Solve Puzzles
Preliminary Information;
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Target Release: Q2 2025 (PC)
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80% of the required mechanics have been completed
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The tutorial level is playable. You can add the elemental slime to your library and play with the key I sent you.
Contents;
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Game Introduction and Answers to Frequently Asked Questions
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About the Developer
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Expectations from the Publisher

What is Elemental Slime?
Elemental Slime is a 2.5D puzzle-platformer where you play as a shape-shifting slime that uses elemental powers to solve puzzles. I've combined an intriguing story with fun, engaging mechanics, carefully designed to preserve the feel of a classic platformer while adding fresh, creative twists.
"The elements are not just tools, they are the solution."
🔥 Burn wooden obstacles with fire
⚡ Turn into lightning and pass through electricity without taking damage
💨 Glide over gaps with air power
🧩 Find a solution using the power of the elements
Why Play This Game?
✅ Creative Mechanics: Element-based gameplay adds depth to classic platformers
✅ Interesting Story: An intriguing, thought-out story that has been written long in advance. (It takes place on a planet in the universe I've been writing about since my senior year in college.)
✅ Modular Level Design: Each level is shaped by different element combinations
✅ Creative Potential: Different solutions and replayability
✅ Visual Appeal: Colorful, clean design and cute animations
Base Mechanics

🔄 Element Change
✅ The form of our main slime character, can be changed in real time. Example;
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🔥 Fire Slime: Can break or melt objects by burning them.
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💧 Water Slime: Moves freely in water. Conducts electricity.
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⚡ Lightning Slime: Activates devices, stuns enemies in water, and can pass through electrified surfaces without taking damage.
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🌬️ Air Slime: It can jump much higher, and when it turns into air in water, it is thrown upwards with a very high momentum.
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🌱 Earth Slime: It is the heaviest of the earth slime. Therefore, it can break some objects by using its momentum. It can also ground electrical surfaces and remove the damaging effect.
🧠 Puzzle Solution
Each level is a detailed puzzle room
There is no single solution, creativity is rewarded
Physics-based interactions increase replayability
🌍 Interactive Environments
Electrical panels, boxes, breakable objects
Water pools, pressure plates, opening-closing doors
Multiple solutions with element combinations


🧱 Platform Diversity
Stationary, moving, slippery, disappearing, breaking, sticky, dangerous, teleporting platforms
Element specific surface reactions
📦 Objects & Mechanics
Portable batteries and more.
🧪 What's Included in the Demo?
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Completed tutorial section
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Most basic mechanics (including 5 element transmutation)
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Smooth controls, high quality feel
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Visual design
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Gamepad support
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Average playing time: 3 minutes
🎮 Target Audience
Puzzle and platform lovers (those who enjoy games like Portal, Baba Is You, Celeste)
Casual & Midcore players (Simple to learn but deepening mechanics)
Age Range: 10+ (Family-friendly visuals and content)
Fast players & completionists (Different solutions, replayability)
Steam community and indie lovers
🖥️ Target Platforms
✅ PC (Steam) – Tutorial level is ready. Demo is currently available for release but will be released at next fest (application submitted)
🎁 Extra: Gamepad Support
All UI and gameplay works smoothly with the controller
Trouble-free navigation in the menu


🗺️ Roadmap & Development Status
🧪 Current Situation
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✅ Base mechanics: 80% complete
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✅ Tutorial level is playable
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✅ Visual style and UI are well established
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✅ Steam store page is active (Demo page and demo are also ready. Next fest is waiting)
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⚙️ Full controller support
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🔊 Sound effects
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🌍 Localization (The system is ready. Translation into 32 languages is done easily. I write English and Turkish myself, I translate the remaining languages with Chat GPT.)
🚧 Things to Complete
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🧩 Level design
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🌍 Story conversations (Not much conversation. Just certain reactions in certain areas)
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🔊 Music
🌟 Inspiration & References
In Elemental Slime, I was inspired by the puzzle-platforming mix of popular games, paying attention to the interactive world, creative solutions, and colorful art designs.

🧪 Portal 1 & 2 => Clever puzzles and environmental narrative
⚙️ Ratchet & Clank => Tool-based gameplay, fluid movement
🤖 Astro's Playroom => Colorful world, fun animations, responsive controls
🌲 Ori and the Blind Forest => Emotional atmosphere, flawless visuals, platform quality
🌱 Pikmin => Interaction with nature, indirect solution logic
Mehmet Kutlu Polat
I am a passionate indie developer. I focus on creating memorable, fun and original games, either alone or in small collaborations. My passion for game development dates back to my childhood, and now I am turning this passion into professional projects.
🎮 4+ years of Unity & C# experience
🎮 I am capable of completing a project on my own, from start to finish, including SDK and analytics integrations.
📱 Published mobile projects (20M+ downloads) (Not my individual project, I developed it while working at a company. The name of the game is Street Life. The development process lasted 14 months.)
🧠 Every single mechanic and integration you see in Elemental Slime belongs to me. I solve the visual part using 3d ready packages. I find the sounds from a few sites that allow commercial use and sometimes I have them produced by artificial intelligence. I use flaticon most of the time in the UI part.
🌍 The project is also designed to be multilingual and support multiple platforms.
🤝 Publisher Expectations & Contact
What Am I Looking For?
Elemental Slime is a project that is mostly complete and has its basic mechanics in place. I aim to work with an experienced partner during the publishing process to ensure that the game reaches the audience it deserves.
🧩 Areas of Need:
🎯 Marketing & Promotion Support:
Support on topics such as social media, press kit, influencer communication🎮 Expansion to Non-Steam Platforms ( Optional ):
Consulting and support on the publishing process on platforms such as Nintendo Switch, Xbox, PlayStation, Epic Games✅ Publishing Process ( Optional ):
The Steam page, store materials and technical infrastructure are completely ready. However, I am always open to your consultancy and support.✅ Testing and QA ( Optional ):
The game works stably, but tests with outside eyes may be valuable💰 Financial support is not requested .
The game is at a level that can be completed with my own means.
What Do I Offer?
✅ Playable demo (Ready)
🎥 Trailer and screenshots (Ready)
🧠 Original gameplay structure and element-based mechanics (Ready)
🛠️ Technically optimized, multi-platform structure (Ready)
🧩 Modular level system, replayability (Ready)
🌐 Localization infrastructure and 32 most popular languages (Ready)
📈 Steam page (Ready)

